/*
 * TERMS OF USE - EASING EQUATIONS
 *
 * Open source under the BSD License.
 *
 * Copyright 2001 Robert Penner
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *
 * - Redistributions of source code must retain the above copyright notice, this
 *   list of conditions and the following disclaimer.
 *
 * - Redistributions in binary form must reproduce the above copyright notice,
 *   this list of conditions and the following disclaimer in the documentation
 *   and/or other materials provided with the distribution.
 *
 * - Neither the name of the author nor the names of contributors may be used to
 *   endorse or promote products derived from this software without specific
 *   prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 */

var d3_ease_quad = d3_ease_poly(2),
    d3_ease_cubic = d3_ease_poly(3);

var d3_ease = {
  linear: function() { return d3_ease_linear; },
  poly: d3_ease_poly,
  quad: function() { return d3_ease_quad; },
  cubic: function() { return d3_ease_cubic; },
  sin: function() { return d3_ease_sin; },
  exp: function() { return d3_ease_exp; },
  circle: function() { return d3_ease_circle; },
  elastic: d3_ease_elastic,
  back: d3_ease_back,
  bounce: function() { return d3_ease_bounce; }
};

var d3_ease_mode = {
  "in": function(f) { return f; },
  "out": d3_ease_reverse,
  "in-out": d3_ease_reflect,
  "out-in": function(f) { return d3_ease_reflect(d3_ease_reverse(f)); }
};

d3.ease = function(name) {
  var i = name.indexOf("-"),
      t = i >= 0 ? name.substring(0, i) : name,
      m = i >= 0 ? name.substring(i + 1) : "in";
  return d3_ease_mode[m](d3_ease[t].apply(null, Array.prototype.slice.call(arguments, 1)));
};

function d3_ease_reverse(f) {
  return function(t) {
    return 1 - f(1 - t);
  };
}

function d3_ease_reflect(f) {
  return function(t) {
    return .5 * (t < .5 ? f(2 * t) : (2 - f(2 - 2 * t)));
  };
}

function d3_ease_linear(t) {
  return t;
}

function d3_ease_poly(e) {
  return function(t) {
    return Math.pow(t, e);
  }
}

function d3_ease_sin(t) {
  return 1 - Math.cos(t * Math.PI / 2);
}

function d3_ease_exp(t) {
  return t ? Math.pow(2, 10 * (t - 1)) - 1e-3 : 0;
}

function d3_ease_circle(t) {
  return 1 - Math.sqrt(1 - t * t);
}

function d3_ease_elastic(a, p) {
  var s;
  if (arguments.length < 2) p = 0.45;
  if (arguments.length < 1) { a = 1; s = p / 4; }
  else s = p / (2 * Math.PI) * Math.asin(1 / a);
  return function(t) {
    return 1 + a * Math.pow(2, 10 * -t) * Math.sin((t - s) * 2 * Math.PI / p);
  };
}

function d3_ease_back(s) {
  if (!s) s = 1.70158;
  return function(t) {
    return t * t * ((s + 1) * t - s);
  };
}

function d3_ease_bounce(t) {
  return t < 1 / 2.75 ? 7.5625 * t * t
      : t < 2 / 2.75 ? 7.5625 * (t -= 1.5 / 2.75) * t + .75
      : t < 2.5 / 2.75 ? 7.5625 * (t -= 2.25 / 2.75) * t + .9375
      : 7.5625 * (t -= 2.625 / 2.75) * t + .984375;
}
